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Critiques
By no means am I stating that I am an equine master here—I only seriously started drawing horse bodies the second part of my senior year, which was about a year ago, so I still have much to learn. Stretching out his horse body by a bit will make him seem less stout and squeezed in, so to say. Similarly, I’ve noticed you tend to make the horse bodies of your centaurs/equitaurs very thin. Of course, that may just be the style you’re going for, and if it is, do disregard the next sentence. If you’re going for a more realistic horse body, I suggest thickening the horse belly.
Now, I see that the horse legs appear to be a little thick in comparison to a typical horse—though again, it may be the style you’re shooting for. If you’re wanting a more realistic-looking horse, thin out the lower portion of the legs. Horse legs tend to really taper (and in my opinion, it always makes them look as if they can’t ever support their weight, but they do!) towards the bottom and their knees (on their forelegs) tend to jut out.
I like how you’ve meshed the human torso and the horse “neck” together—that looks spot on. It doesn’t appear as if you’ve just stuck a human torso and overlapped it on a horse body, but rather integrated both parts of the bodies together. Concerning his human part, though, it appears as if his neck is a little too short and thick. One of his eyes are a bit higher than the other, as well. Practice is what I can suggest for this—usually, using the typical plus-sign/cross in the middle of the face to “anchor” the facial details works, but I’ve found just positioning the nose first in the drawing tends to anchor it just as well for me.
His wrists don’t seem very pronounced—it’s as if his lower arms and hands meld together. Tapering his lower arm a bit would give him a more pronounced wrist. I remember from a recent dev that you stated why you didn’t color things more often, but personally, I think the coloring job on this came out pretty well!
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